Elite Gaming League Global/Ladder Rules
 
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   Elite Gaming League CSS Ladder Rules
 

Cheats/ Mods


1. Any cheats such as aimbots, wallhacks, ESP, anti-smoke, anti-flashbang etc are all strictly forbidden. Any individual(s) found using them will be removed from EGL and permanently banned.
2. All custom content (map textures, sounds, player & weapon models), with the exclusion of HUD's, are banned from EGL as they can be used to your advantage.
3. All players are expected to use appropriate rates for their connection. A player may be punished by an admin for using rates that are giving an advantage and this is at the admin's discretion. Clans may not change a players rate using a server mod.
4. Animated sprays which could be used to confuse opponents are considering unsporting and are therefore not allowed. The action taken against clans that employ this tactic will be at the admins discretion.
5. Racist and Pornographic sprays are also banned by Elite Gaming League. The action taken against clans that use banned sprays will be at the admins discretion.

Steam ID's
1.) Unique IDs are required; this is known as the 'Steam ID'. Please refer to the site help for more information. The IDs should be checked BEFORE the match starts, and you will be given up to 5 minutes for this task (if the match starts at 9.00, the first five until 9.05 will be for checking ID's). If a full team does not show until after the 15 minute waiting period and the match commences before the other players arrive the ID's may be checked after the match.Clans may be given up to 15 minutes to change players, after which the match should start. If the clan refuses, they will lose by default.
2.) Players who are not on the roster for the team in question will not be eligable to play, in the event of a player playing who is not on the roster, a default win will be awarded to the opposition team.
3.) Mercing / Dual Accounting within the same clan or between clans is strictly forbidden. This includes multiple steamID's per account, merc accounts and multiple user accounts within the same clan. Players found breaking this rule will be punished severely.

Game Types


1.) All games are played using Max Rounds (12 or 15 only). The match involves both teams playing as T and CT for either 12 or 15 rounds.
2.) All matches should be played in full as the final result counts towards your rating. If a clan leaves early (for example, winning 13-0 in an MR12 match) the remaining clan can claim the 11 rounds left to be played.

Server Settings


1.) Teams swap sides once the maximum number of rounds has been reached.
2.) There are no ping restrictions for players.
3.) Please use the CAL css Server config. Which may be found on the CAL website at : ftp://ftp.caleague.com/league_css/cal_cfg.zip
4.) Clans may enforce minimum rate settings in their challenge notes. By accepting a challenge, you also accept any rate restrictions contained within it. Clans may not attempt to force rate settings if they were not declared in the challenge notes

Source TV and spectators


1.) The EGL rules state that you cannot have spectators on the server during a match.
2.) Spectators may use SourceTV to view a match but tv_delay must be set to at least 90.
3.) Admins reserve the right to spectate any official, friendly or event match and will advise your CL of this at least 24 hours in advance.

Recording


1.) SourceTV must be used during all matches and must be made available upon request.
2.) Teams have up to 7 days to either accept the result of a match, or submit a match conflict.
3.) Teams must make demo's available for a minimum of 7 days after a match has been played.

Knives


The knife fight is always used to decide which team picks sides. It is not optional. If there are players still alive at the end of the round, the team with the most players alive wins. If there an even number of players left alive on each team, you restart and play knives again. The Terrorist that spawns with the bomb MUST DROP IT, meanwhile all players must KEEP THEIR PISTOLS. DO NOT drop them.

Bunnyhopping


Bunnyhopping is not permitted during ED matches. Any team caught bunnyhopping will lose that round. Repeated bunnyhopping during a match may result in a default loss against that team, this is at the admins discretion.
Bunnyhopping is defined as gaining speed by repeated strafe jumping

Miscellaneous


1.) For pausing the server due to players timing out we would ask clans to exercise a little common sense please. Officially the rule is that a clan has 10 minutes IN TOTAL to pause.
Pause is only allowing in buy time at the beginning of the round. Warning of unpause is necessary as confusion may occur.
2.) The bomb may only be planted in locations that are accessable by regular jumping. Using team-mates to boost and plant the bomb in an inaccessable location is illegal. Planting the bomb in any area that is classified as a map bug is also illegal. The fountain on bombsite A on de_inferno is considered a map bug and planting in the fountain is illegal.
3.) The Terrorist team are not permitted to deliberatly obstruct access to the bomb in an effort to prevent CT's from defusing. For example, covering the bomb with
4.) CT's may not attempt to defuse the bomb if it is out of sight. Defusing the bomb through a solid object is illegal. Please note that being able to see ONLY the red flashing glow/light is still illegal. You must be able to see the bomb itself for example defusing through the sewer on CPL_MILL is illegal.
5.) sv_consistency 1
      sv_secure 1
These are a muist and must be used aswell as the official CAL Config.
6.) If your server is running the mani-mod plugin, you must be running this in warmode for all matches.
7.) zBlock must be installed on the server, this can be downloaded from : http://zblock.cs-resourced.net/

NOTE: ALL DECISIONS TO DO WITH RULE BREACHES WILL BE DEALT WITH DECRETION FROM ADMINS AND CANNOT BE CHALLENGED.




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